Trip to Microsoft Build - Days 5, 6 + 7
Hello again everyone! I have decided to group together the last 3 days of my trip as I think it will all easily fit into one page if I am sensible. So let's go!
Hello again everyone! I have decided to group together the last 3 days of my trip as I think it will all easily fit into one page if I am sensible. So let's go!
It's that time in this series! Day 4, Monday morning. Time for the keynote! I set off bright and early for WSCC in the hope of making the front row. Being 'vertically challenged' as they say means if I am too far back I always have heads in the way.
This post is the second in the series I am writing on my trip to Microsoft Build in Seattle. Recently I posted about Day 1 and my arrival and today I will discuss what I got up to on Day 2, planes!
So a couple of months ago, I received an amazing message from Jim Bennett, author of Xamarin in Action and Senior Cloud Developer Advocate at Microsoft. The team is able to give tickets to the big annual Microsoft Developer conference called Build, this year held in Seattle, to people who contribute to the community and may not otherwise be able to make it; and I was the receiver of one of these tickets!
So as you may or may not know, I recently completed a front -> back read through and review series on Xamarin in Action by Jim Bennett (now Senior Cloud Developer Advocate at Microsoft).
As part of the series, I wrote posts covering one or a group of chapters, sharing my experiences of coding along and how I found the content to understand. Overall Grade - A*!
ALERT - FINAL CHAPTER!!
Woah we are on the penultimate chapter, would you believe it? Time flies when you are having fun! This chapter is all about Visual Studio App Center which is like a "Mission Control for apps" as Jim puts it. It's a place where you can achieve multiple functions in one place.
Welcome back! Today we will go ahead and look at Chapter 14 which covers UI testing. In the last chapter we learned how to deploy to our local devices but now we need to check the user interactions and ensure the app performs as expected when interacted with including correct bindings and appropriate components.